overlooked reasons to still buy physical media

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Wouter Groeneveld 2023-09-25 08:49:00 +02:00
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@ -12,7 +12,7 @@ The MIT Technology Review headline on artificial intelligence reads: _AI just be
Shallow articles that have nothing to say aside, I was all the more disappointed when reading Mika Koivisto and Simone Grassini's[^au] paper called _[Best humans still outperform artificial intelligence in a creative divergent thinking task](https://www.nature.com/articles/s41598-023-40858-3)_, where the abstract mentioned that on average, AI chatbots outperformed human participants (going even further: _while human responses included poor-quality ideas, the chatbots generally produced more creative responses._)
[^au]: Interestingly, both authors do not have any other paper published on their name with the word "creativ*" in it.
[^au]: Interestingly, both authors do not have any other paper published in their name with the word "creativ*" in it.
The term "creative" or "creativity" should _not_ have been used in the above paper: the title itself indicates that it's all about divergent thinking. _Of course_ AI is better at generating a more diverse set of so-to-speak original ideas: its gargantuan dataset is based on the ideas of millions of other humans! We could never possibly have that much experience, meaning we can never possibly come up with that many diverse answers---and that's okay. In an interview with software developers, while probing how they perceive creativity and creative problem solving, one participant said: "creativity is the brew of different inputs". Chatbots have had a lot more input than we'll ever be capable of processing.

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---
title: "Overlooked Reasons To Still Buy Physical Media"
date: 2023-09-25T09:00:00+02:00
date: 2023-09-25T08:44:00+02:00
categories:
- retro
tags:
@ -33,5 +33,7 @@ Physical games help **reduce required disk space**. This is only true for cartri
Reasons I've seen overused that I think have evolved from something genuine to something hollow:
- preservation---companies like Strictly Limited and LRG might claim they're doing it to preserve games, but we know they just like the heaps of money that's flowing in. Remember the DOOM fiasco, that required an online account, or the Scott Pilgrim fiasco, that had important DLC left out intentionally, or the Shredder's Revenge DLC physical re-release to screw over faithful buyers of the original cart? Right.
- Instruction manuals---new physical media usually comes without, and while LRG initially put in a lot of effort to publish high-quality booklets like in Axiom Verge 1+2, my DUSK manual is a flimsy piece of paper folded in half. Right.
- preservation---companies like Strictly Limited and LRG might claim they're doing it to preserve games, but we know they just like the heaps of money that's flowing in. Remember the DOOM fiasco, that required an online account, or the Scott Pilgrim fiasco, that had important DLC left out intentionally, or the Shredder's Revenge DLC physical re-release to screw over faithful buyers of the original cart? Right. In addition, I don't think building a private collection is contributing towards public preservation.
- Instruction manuals---new physical media usually comes without, and while LRG initially put in a lot of effort to publish high-quality booklets like in Axiom Verge 1+2, my DUSK manual is a flimsy piece of paper folded in half. Right.
That said, I of course still buy digital games. Many indie games never make it to physical media, old and forgotten DOS games are only available through GOG.com's digital-only store, and sometimes, I break my own rules and cannot wait. Don't worry though, if it's a truly remarkable game, I buy both versions to support the developers!